

Dwarf: Dwarfs are durable, have darkvision, and get some martial weapon proficiencies, so they’re tempting for a lot of classes.If a character were a wood elf, they would get the +2 Dexterity increase and all of the other elf racial traits and would add the +1 Wisdom increase and the other wood elf traits. The subrace traits and the core racial traits all apply to your character.įor example: Elves have three subraces (drow, high elves, and wood elves) any elf character must select from among those options. If a race has subraces, you must pick a subrace.

When selecting your race, some races also have subraces. Feel free to deviate from these combinations if you found a combination that you find appealing, and if you want more detailed information visit the Character Optimization section of this site. The section below will touch very very briefly on the race and class options in the core rulebook to offer basic suggestions for race/class combinations which work especially well. I generally prefer to pick a class first, but a lot of people start from a race and a character concept and look for a way to implement it mechanically. The official rule suggest selecting your race first, but there’s no logical reason why you need to do that. You can choose your race or your class in any order. Your class defines your capabilities and your role in the party, and your race provides traits and ability score increases which will greatly affect which classes make sense for you.

You character’s race and class are the most mechanically defining parts of your character.
